Abstract
Leadership in the life science industry differs from leadership in other industries. We propose a ludic leadership framework that can benefit this industry’s process complexities, social responsibilities and academic work culture. We do this on three levels: (1) Using game-like techniques as tools for situational interventions by a leadership figure, (2) using game thinking as a method to design the workplace culture and (3) using games as the means of leadership training itself. The life science industry may profit from a leadership model derived from game-inspired mechanics due to the pressure for an innovative culture, high employee demands on the workplace environment, ever faster employee transitions, changes to agile working styles, and as a counterbalance to high regulation and SOP thinking.
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Schönbohm, A., Walter, JH. (2022). Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry. In: Schönbohm, A., von Horsten, H.H., Plugmann, P. (eds) Life Science Management. Management for Professionals. Springer, Cham. https://doi.org/10.1007/978-3-030-98764-0_12
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